Anime Draft, the lobby world

The Severed Keep

The Kamui dimension and the Infinity Castle fighting for one space. These are environment stages 7 to 11, shot in Roblox Studio at maximum graphics from the same cameras every time, plus a walkthrough of the latest pass in motion. Drag the slider on any view to compare two stages.

7One space 8The clash of two dimensions 9One light, rewritten faces 10Every surface is someone's floor 11The castle overhead as one body

In motion

The same 47-second walk at eye height, stage 10 above and stage 11 below: spawn, across the courtyard, a look at the cliff, two looks up at the castle, through the threshold, down the pier, and back.

Compare any view

Before
After

Stage by stage

7

One space

Asked The starting point for the matched cameras: the stage called the closest yet.

  • The painted castle in the sky and the real one below read as one space.
  • The Heart: rooms seen into, stacked and turned, a stair meeting its upside-down twin.
  • Fog curtains, ground mist, light shafts and drifting motes.
8

The clash of two dimensions

Asked Two dimensions actively struggling to occupy the same reality; the Heart carried too much; a vaster ceiling; purposeful stairs.

  • The Heart joined to the rest of the castle by corridors, a cliff gatehouse and bridge.
  • A hall pushed through a Kamui block; Kamui blocks driven down into the castle above.
  • Stepped landforms in the field, great stairs climbing between floors overhead.
  • The real paper's light recalibrated toward the painting's.
9

One light, rewritten faces

Asked The real buildings had gone orange against the painting's softer amber; intersections read as buildings placed through stone; the raised blocks read as mountains and walls.

  • One light: real paper matched to the painting's soft amber, measured in Studio.
  • Faces rewritten instead of pierced: castle rooms, then cubes of stone in the castle's grid with light seeping out, then raw stone.
  • Rooms beside the driven blocks turned to stone in their own shapes.
  • Massifs replaced by single scattered spires and long fractures: the field open again.
10

Every surface is someone's floor

Asked Make the castle spatially impossible, the conflict alive; the torii and the cliff stair felt out of place; lanterns inconsistent; lit walls looked like moving scan lines.

  • The scan lines were real: the light pulse was timed by position, so dimming swept along every row of windows. Now a room at a time.
  • The torii became a doorway of the castle whose wall the Kamui is turning to stone.
  • The cliff stair gave way to halls lying on the cliff face and a corridor that walks down it.
  • Floors overhead hang as upside-down keeps with their roofs toward you; consistent, lit lanterns.
11

The castle overhead as one body

Asked Make it far cooler without more props: the floors overhead looked like lamps hanging on beams; the rays only convinced in screenshots; judge in motion.

  • The hangers are gone: every floor is the lowest step of an upside-down pagoda, tiers widening until the castle closes overhead.
  • Each tier is one glowing block dressed in drawn architecture, standing on its own gravity: a sky of castle for a few hundred parts.
  • Over the east front the castle reaches down, its tip turned to stone, toward a crown of castle on the Kamui block. They do not touch.
  • Now and then a tier slowly turns: the castle rearranging itself. The light shafts are gone.

Where it started

Before the matched cameras: the view from the spawn through the first stages.

Stage 1: the courtyard under a red sky with stone pillars
Stage 1. A castle courtyard torn out of the world, under a red sky.
Stage 4: a dark Kamui field, the castle the only light
Stage 4. The Kamui made dark, the castle the only light.
Stage 5: lit castle floors overhead
Stage 5. The Kamui below, the castle above.
Stage 6: the dimension painted into the sky
Stage 6. The dimension painted into the sky.
Stage 7: the Heart, fog and the castle as one space
Stage 7. One space: the Heart, fog, the painted castle.

Every shot

Each view, where its camera stands and what it looks at, and a link to the shot at every stage it was taken in. Images are 1280 pixels wide.

ViewWhat it showsCameraShots
01Arrival at the spawn(0, 10, 28) to (0, 40, -200), 50°stage 7 stage 8 stage 9 stage 10 stage 11
02Overview from the south-east(180, 140, 140) to (-60, 0, -120), 55°stage 7 stage 8 stage 9 stage 10 stage 11
03Overview from the north-west(-40, 110, 190) to (-130, -20, -140), 55°stage 7 stage 8 stage 9 stage 10 stage 11
04The courtyard at eye level, looking west(48, 6, -10) to (-214, -10, -60), 55°stage 7 stage 8 stage 9 stage 10 stage 11
05Inside the threshold, looking back (once the torii)(0, 8, -90) to (0, 4, 60), 55°stage 7 stage 8 stage 9 stage 10 stage 11
06The Heart from the pier(0, 12, -140) to (0, 50, -262), 55°stage 7 stage 8 stage 9 stage 10 stage 11
07The Heart from the side(150, 60, -140) to (0, 85, -262), 60°stage 7 stage 8 stage 9 stage 10 stage 11
08The Lantern Cliff's face(-140, -10, 70) to (-214, -60, -70), 55°stage 7 stage 8 stage 9 stage 10 stage 11
09Looking up from the spawn(0, 8, 0) to (0, 300, -430), 60°stage 7 stage 8 stage 9 stage 10 stage 11
10The Kamui field, east(62, 10, -40) to (1000, 60, -90), 55°stage 7 stage 8 stage 9 stage 10 stage 11
11The lookout, looking back(0, -10, 82) to (0, 25, -60), 55°stage 7 stage 8 stage 9 stage 10 stage 11
12The keep and its upside-down twin(360, 170, -180) to (0, 170, -262), 65°stage 7 stage 8 stage 9 stage 10 stage 11
13The pier's end, looking back(0, 7, -165) to (0, 30, 100), 60°stage 8 stage 9 stage 10 stage 11
14The east front from the pier(10, 8, -168) to (205, 30, -205), 55°stage 8 stage 9 stage 10 stage 11
15The Kamui block driven into the castle overhead(40, 6, -150) to (236, 300, -462), 55°stage 8 stage 9 stage 10 stage 11
16The cliff and the bridge(-50, 6, -80) to (-200, -40, -190), 60°stage 8 stage 9 stage 10 stage 11
17Down the canyon from the lookout(0, -5, 72) to (20, -90, 900), 62°stage 8 stage 9 stage 10 stage 11
18The Heart, wide from the courtyard(0, 6, -20) to (0, 40, -262), 70°stage 8 stage 9 stage 10 stage 11
19The east front from the courtyard(40, 6, -70) to (215, 30, -195), 55°stage 8 stage 9 stage 10 stage 11
20The east field and its stair(54, 8, -30) to (900, 80, -100), 45°stage 8 stage 9 stage 10 stage 11
21The north-west field(-50, 8, -100) to (-1000, 60, -800), 50°stage 8 stage 9 stage 10 stage 11
22Looking up, west(-20, 6, -40) to (-210, 560, -250), 60°stage 8 stage 9 stage 10 stage 11
23Looking up, east(20, 6, -40) to (255, 600, -120), 60°stage 8 stage 9 stage 10 stage 11
c1Close: a stone lantern(-8, 7, 12) to (-16, 6, 2), 50°stage 10 stage 11
c2Close: the threshold from the courtyard(0, 6, -70) to (0, 12, -104), 60°stage 10 stage 11
c4Close: the cliff from the courtyard's edge(-56, 4, 40) to (-214, -70, -110), 60°stage 10 stage 11
c6Close: a fold overhead, south (stage 10)(0, 6, 20) to (50, 300, 282), 55°stage 10
c7Close: a fold overhead, north-west (stage 10)(-30, 6, -60) to (-278, 396, -414), 55°stage 10
c8Close: the reach from the courtyard (stage 11)(40, 6, -60) to (248, 230, -252), 62°stage 11
c9Close: the reach and the crown (stage 11)(120, 90, -120) to (248, 120, -252), 60°stage 11
c10Close: the ceiling from the pier (stage 11)(0, 7, -150) to (20, 500, -330), 66°stage 11